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Devlogs

Version 2.5.0, Asses & Assets

Ravager
A downloadable game for Windows, macOS, Linux, and Android

Dev Notes

  • Nine weekly builds and counting! Work is underway on Act IV. But, thanks to my newly-furloughed lifestyle (and lots of new content from our writers), I’ve been able to put together a nice tasty build in the interim.
  • The war council framework is still very experimental; please report any bugs or inconsistencies on Discord, where I’ll be able to see them, and I’ll get them sorted for the following release.

Features

  • Plot: formation of your war council.
  • Plot: choosing a general for your kobolds.
  • Plot: you may navigate your lair in Act IV. You may not begin conquest yet.
  • Scene: Cuchilla puts on a show for her comrades (two variants, collab with Mattrex, Dreamweaver choice).
  • Scene: Chanwe’s theology lessons continue (collab with Var).
  • Captive: It’s time to have a talk with Heloise (many variants, collab with Mattrex).
  • Fate: Issa can be given to the Infernals (collab with MayaFae).
  • Fate: Issa can be given to the mercenaries (collab with MayaFae).
  • Fate: a followup scene for Mina and the kobolds (collab with Mattrex).
  • Fate: a followup scene for Darja and the wolfmen (collab with Mattrex).
  • Animation: Naho’s reprimand, our third animated scene (Amon Ra).
  • Art: Naho in heat (Lubbio).
  • Voice: The beginning of Cuchilla’s drinks with Darja (Dr Sodomite Herr).
  • Voice: Enid’s confrontation (Katharine).

Tweaks

  • The reputation check required to recruit the mercenaries is now more forgiving.
  • Zizi’s climax scene has been visually extended.
  • Malice might have opinions about your choice of name for her.
  • Lair music fades in immediately after awakening from sleep.
  • Descriptions of the wolf tribe are less culturally insensitive.

Fixes

  • Fixed a particularly obscure bug that was preventing the wolf tribe events (including Eburon’s scene) from playing.
  • Anonymous wolfmen will appear properly on screen.
  • Corrected a flaw in one of Darja’s CGs.
  • Darja will not stick around after being eaten.
  • Darja no longer intrudes into your dreams after your first night with her.
  • Darja is now patient enough to wait at the campsite for your return during Act III.
  • Rejecting Darja during Act III no longer makes you sleepy.
  • Attempting to access an unfinished area of the game will no longer occasionally drop you back into it at random.
  • Assorted improvements to stage direction.
  • Assorted spelling and grammar improvements (thanks, Kahryl!).
  • And everything else found during the playtest (thanks, GrayRaven!).

Files

  • Ravager 2.5.0 for PC 555 MB
    Jun 11, 2020
  • Ravager 2.5.0 for Linux 537 MB
    Jun 11, 2020
  • Ravager 2.5.0 for Mac 538 MB
    Jun 11, 2020
  • Ravager 2.5.0 for Mobile 544 MB
    Jun 11, 2020
  • Ravager 2.5.0 for Tablet 545 MB
    Jun 11, 2020
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