Posted May 28, 2026 by MikeMo
Movement uses a drag-anywhere stick: your finger doesn’t need to sit on a visible pad. Small swipes nudge direction; a longer drag builds to full speed. One finger, clean HUD.
We didn’t want jump/dash buttons eating the screen, so they’re gestures:
No fake “slide” on double-tap anymore — that was fighting the dash rules.
Shrines, skill chests, and challenge spots still use hold to activate on mobile. New rule: <span class="font-semibold" data-streamdown="strong" <the="" timer="" only="" counts="" while="" you’re="" still<="" span=""> in range. Drift in by accident, realize you’re not ready, walk away — charge >span class="font-semibold" data-streamdown="strong">doesn’t</span> silently finish. Same idea on charge shrines: stand still if you want the ring to fill.
Opening the game on Android (and mobile in general) should land on whoever you picked last run, not always the first row in the list. Your roster choice sticks between sessions.