Devlogs
6.4.27
Posted May 28, 2026 by MikeMo
#update
Big polish sprint this week across gameplay feel, UI clarity, and stability:
- Character Select + Session Flow
- Fixed selected character persistence (especially on Android) so your last pick now loads correctly.
- Improved select-screen preview/focus behavior to match committed character state.
- Minimap Overhaul
- Player and enemy icons now update reliably in real time.
- Shrine/pickup markers stay correctly anchored to world positions.
- Removed camera-sync behavior that caused map drift/confusion.
- Shrine System Improvements
- Shrine spawn ring behavior was corrected and stabilized around explicit scene-defined center points.
- Placement/debug flow cleaned up to reduce console spam and improve test readability.
- Camera/Feel Pass
- Tightened follow camera behavior with better collision handling in crowded geometry.
- Improved update ordering for camera shake/collision interactions for smoother moment-to-moment feel.
- Combat + Progression Tuning
- Rebalanced outlier HP regen behavior (notably Skeleton) to prevent runaway survivability spikes.
- Added internal test triggers for faster stat/upgrade iteration during balancing.
- Rendering + Post FX Stability
- Repaired global volume profile setup and restored required vignette behavior used by player FX.
- Removed profile corruption paths that were causing editor noise and inconsistent visuals.
- General Stability/Optimization
- Cut repeated warning/error spam paths in multiple systems.
- Multiple compile/verification passes to keep runtime behavior and tooling stable.
- Grasslands Overhaul: the main level has been fully rebuilt by hand, replacing the old terrain-based setup for a more intentional layout, cleaner readability, and tighter gameplay flow.