Posted May 28, 2026 by noxDev
Patreon: May 30th <-Now Available!!
Public: July
Patch
-New Boss; Succubus
-Streamlined the code that applies Stat adjustments from Gear effects, which will make it MUCH easier to add new gear in the future, including collection/foil bonuses
-Fixed every instance of Weapons, Armor, Accessories, and Cards not applying effect bonuses when collected multiple times
-Fixed a bug where "Lover's Collar" item was applying it's effects twice
-Fixed a bug with Angel's Tunic, Demon's Breastplate, Angel's Robes, and Demon's Greaves, which was preventing Armor from being properly added (based on current Purity level)
-Fixed a visual bug in the Weapons section of the Gear Record book which occurred when collections passed 50
-Fixed a bug where the player's 'Torch Light' was not following them on the Z axis, meaning it would not be there to light up Angel (and the new Demon) boss rooms
New Content
-New Dev Function access for Patrons; Record data can be edited from inside the Data books
-New Items; Big Horny Slime Card, Bull Card, Noxious Rat Card, Flux Rat Card (these 2 Rat Cards could not be picked up previously due to a glitch), Dryad Card
-Redesigned Gear Record book, pages have been replaced by a scroll bar, and entries should properly scale to any resolution
-Redesigned Gear Record Slots to show more data, display star rating (improved by collecting the same item multiple times) including progress to next star, as well as all stats effected
-Card Book and Bestiary have also been changed in the same way
-Added "Light" to the Elements
-Made some of the existing enemies either Resistant or Weak to Light
-These enemies are now Resistant to Light damage; Dryad
-These enemies are now Weak to Light damage; Drowblins, Fauness, Satyress, Severed and Little Severed, Voidcat, Bull
-Angelic Aspergillum now deals Light damage
-Created new Static Meshes for Bookshelves - looks better, has actual texture now, and more efficient
-The first two collection stars for Cards now has a bonus, where none existed before. When cards are found 10 times the odds of the same card dropping again in the future is increased to 4%, when it's found 25 times the odds are further increased to 6%
Changes
-Improved the appearance of some world textures (wooden walls, cobblestone floors)
-Added a counter to all Record Books that displays the number of unlocked entries out of the total number of entries
-All Beast Book entries now show damage properly (dice counts), and some enemies have had their damage adjusted slightly for balance, or to change any lasting attacks that hadn't yet been converted to dice formats
-Goblin Shaman; Dark Bolt (2d4 -> 3d4)
-Goblin Tracker; Bow Attack (5 -> 1d10)
-Big Green Slime; Melt (2d12 -> 2d8)
-Rabid Rat; Bite (5 -> 2d3)
-Noxious Rat; Spit Poison (10 -> 3d3)
-Flux Rat; Flux Bite (15 -> 4d3)
-Drowblin Gladiator; Attack (22 -> 4d10)
-Drowblin Assassin; Bow (15 -> 4d6)
-Satyress; Whip (15 -> 4d6), Ero (5 -> 2d4)
-(And a few more that I forgot about xD)
-All Beast Book entries now display the correct Weakness and Resistances
-Dryad is now weak to Fire and Ice, and strong against Lightning and Light
-Voidcat and Bull are now weak to Light and strong against Dark
-Construct Snake and Sturdy Snake are now weak to Fire and Lightning, and strong against Earth
-Shambling Mounds (both kinds) are now weak to Fire and Ice, and strong against Lightning
-The initial chance for Cards to drop has been changed from 1% to 2%
-Slime King can now drop any of the Slime Cards
-Sturdy Snake can now drop Construct Snake Card
-All Records have been placed in a sub-menu in the Pause Menu for better organization
-Runs can no longer be saved from the Starting area
Bug Fixes
-Added two missing entries to Weapons section of Gear Record
-Added many missing entries to Accessories section of Gear Record
-Added 4 missing entries to the Beast Book
-Fixed a bug in the Beast Book, when specific entries reached a 2 star rating, later entries were not being printed
-Fixed a bug that was preventing many cards (anything added after Toxic Mound Card) from ever dropping as Foil cards
-Fixed a bug where Flux Rat Cards and Noxious Rat Cards would change into a different item when picked up, and were not displaying properly in the Card Book
-Fixed a bug where multiple Voidcat Cards could be obtained
-Fixed a bug where Voidcat Cards were not improving with multiple collections
-Fixed a bug where killing a Big Horny Slime was adding to the kill count of Big Green Slimes
-Fixed a bug where killing a Bull was adding to the kill count of Goblins
-Fixed a bug where killing a Dryad was adding to the kill count of Drowblin Warlocks|
-Fixed a bug where killing a Voidcat was adding to the kill count of Satyresses
-Fixed a bug which prevented Boggart Casters and Drowblin Warlocks from dropping their card