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Devlog: Capo 1.1.2

Capo: Empire of Crime
A browser game made in HTML5

Capo 1.1.2

Thanks to everyone for continuing to submit bug reports and quality of life suggestions! I'm focusing on these for now, and then hope to do a poll at some point on some potential major new features next. 

Discord: https://discord.gg/5gC62yBsjY 

Testing new features:

  • Mid-week interrupts. Patrol and Ambush orders now pause the work-week with a banded-odds modal — Engage/Let Pass, Spring/Hold/Abort.
  • Persistent sightings. Yellow "!" badges from passive intel now stick on blocks through the whole week and review phase.
  • New Booze panel & map overlay (formerly "Supply") — production, routes, unsupplied warnings, discovered rival routes.
  • Continue to test and tweak the different AI leader personalities

Gameplay improvements and bug fixes:

  • TopBar animation controls. Play / pause / fast-forward / skip now live with the rest of the turn UI.
  • Raid overhaul. Bigger payouts (illegal: 8-14× weekly), 3-4 week closure, +heat.
  • Vehicles re-tiered. Jalopy $150 / Sedan $800 (HQ Lv 2 gate), Roadster cut.
  • HQ block auto-collects from week 1 — no upgrade needed.
  • Budget panel rebuilt. Illegal revenue, HQ auto-collect, booze exports, and operating costs are now real line items.

Files

  • Capo - Empire of Crime 1.1.2 (Beta) 29 MB
    17 days ago
Download Capo: Empire of Crime
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