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1.0 version

Hi all!

So I fixed an issue with the compute shader not processing boids completely, resulting in not many boids flocking.
The new fix now has a fixed shader where flocking behaves as expected!

-Fixed flocking
-Added minimap
-Added Graphics Settings

Files

  • Compute Shader - Boids Demo.zip 11 MB
    Jun 11, 2020
  • Compute Shader - Boids Executable.zip 30 MB
    Jun 11, 2020
Download Flocking - Obstacle Avoidance & Compute Shader
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