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Devlogs

I might be gone for a while

Nordic Niefel
A downloadable game for Windows, macOS, and Linux

DON'T WORRY, I WILL COME BACK!

With that out of the way, now I can talk about why.

I have showed off my game to a company, and jesus was that terrifying. You might know, I am preeeetty young, so I haven't done anything like this before. 

Now, why am I going to be gone for a while? I will do a lot of boring things. I have to figure out the combat, and hammer down how the game will work. Up until now the game been a bit of a dumpsterfire. A kinda pretty dumpsterfire, but still a dumpsterfire. It really doesn't look like I want it to. When I was preparing to show off my game I took a bit of a closer look at the dialogue art, and also screenshots from the game itself. And the game just looked unappealing compared to the dialogue art. So there is a lot of things I will be doing and redoing until the next devlog. 

  • The first thing I will be focusing on is getting the combat into the game, and making it feel really good. 
  • The second thing is writing some sort of renderer, or figure out how to use URP or HDRP to get the lighting be more standardise, because I have been creating quite a few different shadergraphs for each new thing I have been making, and that's just not a good way to do it, so I will be doing something to fix that. 
  • The third thing is to fix the artstyle. Right now there is some sort of identity chrisis with the game trying to be smooth when looking at the game itself, and it having a much more rough, interesting and unique look in the dialogue.


I will write a full devlog when I'm done redoing things (or when I am done with something from it, I will see), but until then I will keep you updated on twitter (this is a link to my profile, you should click it), but the instagram will be pretty dead until I get going with the art again, because instagram is so heavily based around art and images.

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