Devlogs
Update 1.2 Patch Notes
Note: I had to cut the WIP 3 content, as it isn't finished yet and I didn't want to further delay the update. This mainly just includes the two new races and the community quests. That'll come out as another update in ~2 weeks!
Additions
- New items, accessories, equipment, status effects, etc.
- New Druid class.
- Harvest juice from allies/foes to summon plants to aid in combat.
- Uses primarily Blueberry themed attacks.
- New Duelist class.
- Makes use of stances and sheathe attacks to buff itself and deal consistent damage.
- Ambient follower conversation system.
- Followers will now interact with one another occasionally in the overworld!
- New Halloween event items, equipment, and pets.
- Pet system (eight pets in total)..
- Support for custom sized player model sprites & loading multiple custom models across different saves.
- Note: If you have a custom player model you will need to reformat it to fit the new loading system. Each inflation stage is its own sprite sheet now.
- HazelHoneyy Collaboration content!
- New follower
- Variants of dialogue/personality depending on initial quest outcome.
- Unique perma-berry defeat condition & bonus size stage.
- Follower specific Focus mechanic that influences combat behavior.
- Six new berry-oriented accessories.
- New dungeon quest with unique puzzles.
- Percy now has a unique "Ego" follower mechanic.
- Combat music now varies.
- Dynamic multi-foe battles
- When entering combat with multiple enemies nearby in the overworld their fights will now be merged into one encounter.
- Difficulty options.
- Class resource costs now have distinct icons.
- Player & follower skills can now be viewed in the pause menu.
Balance/Changes
- Changed Ariana's moveset.
- Now uses primarily Duelist moves.
- Can equip Swords & Pumps.
- Lowered the attack stat growth of magic classes (Sorcerer, Poppeteer).
- Probably not even noticeable at low levels.
- Drunk status changed to "Carbonated."
- Now affects party members as well.
- Sentinel
- Removed passive: Can no longer use abilities without stamina.
- Skills unlocked via Chakra now always appear in the skill menu.
- Added passive: When all chakra are open, gain another 20% boost to all basic stats.
- Note: running out of stamina still closes all Chakra.
- Ability Adjustments
- Deep Exhale
- Elastic Stance
- Release
- Palm Strike
- Stamina cost: 8 >> 13.
- Unlock level: 2 >> 3.
- Puffkiss Pass
- Stamina cost: 5 >> 6.
- Unlock level: 3 >> 2
- Tensed Muscles:
- Stamina cost: 3 >> 6.
- Unlock level: 1 >> 3.
- Soothing Stance
- Disorienting Belch:
- Stamina cost: 6 >> 10.
- Unlock level: 2 >> 3.
- Meditate
- Puffkiss Gambit
- Gunslinger (major rework!)
- Changed all skills.
- Removed:
- Quick Load & Precision Shot mechanics.
- Elemental Parity mechanic.
- Pressure Gauge.
- Added:
- Dart Loading mechanic.
- Revamped "Navel Shot" crit mechanic & stacks.
- Note: Check in-game tutorial for a full rundown of how the revamped class plays.
- Followers (Misc)
- Belch move
- Added 3 base deflation to belch skill.
- Running out of an item on the hotbar now removes it.
- Many furniture items now have additional placement options.
- Various UI improvements.
- Furniture items can now be placed higher on walls.
- Gathering nodes now have independent respawn times.
Bug Fixes (Non-comprehensive)
- Skill "Sacrifice" now properly pops followers.
- Pump Shoes are now equippable by any class.
- Fixed rounding error on skills "Quadruple Gut Burp" & "Belly Bounce".
- Player can no longer go out of bounds & get stuck in Percy's crossover quest variant of Trespasser's Ridge.
- Fixed bucket in Greeha juicery turning into part of a bed once juice is consumed.
- Orange haired bandit enemy is no longer missing a walk cycle.
- Fixed Percy follower AI
- Previously he had a 25% chance to use all of his abilities at once, and a 75% chance to do nothing each turn.
- Berried Greeha execution now properly applies the status effect.
- Followers can no longer be juiced at home juicing station if not Berried.
- Summoning a Poppet no longer deflates all foes.
- Using a golden statue now properly deflates all party members.
- Fixed skill organization in Skills menu being clunky.