Devlogs
segfault v1.1.0
Posted June 09, 2020 by Muscarian Softworks
#rpg maker #glitch #release #experimental #finished #npc #miniboss #jrpg #bugfixes
So, I've taken the jam version of segfault and made it into more of a full game, including fixing some breaking bugs I came across.
Now, the game actually has a lot more progression and some strategy to the battles, along with a final boss and an ending.
changelog:
- Added some hint dialogue at the beginning of the game.
- Make character class names descriptive.
- Add descriptions for all skills and items.
- Added several new consumable items.
- Added several new skills.
- Added some new enemies.
- Added a final boss battle after finding all keys.
- Fixed bug with impassable tiles where they should have been passable.
- Fixed bugs with doors.
- Fixed bug where some skills were not actually usable.
- Separate skills into Software (uses MP) and Hardware (uses CPU)
- Added more shields.
- Added two merchant NPCs.
- Improved enemy AI.
- Increased SSH key drop rate.
- Increased miniboss appearance rate.
- Added more dialogue to Glitchmaster NPC.
- Added glitch art for intro screen and loading screen.
- Added glitch art for certain battle states.
Files
segfault (Windows) v1.1.0 129 MB
segfault (MacOS) v1.1.0 264 MB
segfault-web-1.1.0.zip 76 MB
segfault (Linux) v1.1.0 138 MB