Posted May 20, 2026 by MakhamDev
fonts folder.New RM Render Cross section node.
New RM to Voxel node.
Mew Path Extends node.
New MK Jigsaw node.
New MK Smoke node.
[Scatter] Add tiling option for all scatter source type.
[Normal] Add oversample setting.
[Separate Shape] Add diagonal setting.
[RM Render/ Render Scatter] Add option to disable light.
[Cast Shadow] Improve shadow quality. Add quality control.
[Cast Shadow] Solid now render with removed background.
[Scatter] Add point editing tool in points array mode.
[RM Render Scatter] Add origin position, rotation control.
[Tile] Add basic rotation pattern.
[Recursive Subdivision] Add Gap thickness curve.
[Smear] Add texture input.
[2D Light] Light now use the same algorithm as Cast shadow node.
[Vignette] Add mask inputs.
[Draw Line] Add compound path width blend mode.
[Bridge Path] Add path controls.
[Map Path] Add map UV control.
[XDoG] Add oversample setting.
[SDF] Add channel, mask inputs.
[Draw Line] Wiggle phase now normalized, wiggle amplitude is now a range.
[Draw Line] Add oversample mode.
[MK Isoextrude] Color blending now use gradient to vary color per depth.
[MK Isoextrude] New Side extrusion property.
[Shrink Palette] Output palette now use the same order as the input palette.
[Sort Array] Input will now reject connection to unsortable type.
[Path Flatten] Add support for multiple paths.
[Replace Image] Add alpha culling.
[Offset] Add offset angle control.
[Noise Generators] Add level property.
[Gradient] Add shape property to diamond shape.
[Mirror] Add flip option.