Posted June 08, 2020 by prophet goddess
changelog:
this patch was surprisingly a nightmare to put out. there was a bizarre bug where the player would fall super slowly and sometimes just float up into the air slowly forever, which ultimately stemmed from unity somehow wiping all of my custom layers and the way that the game detects collisions with spikes. apologies to anyone who sent me a support request about the mac/linux dll bug over the past few months, i incorrectly assumed that it would be really difficult to solve but it turned out to be a simple fix.
huge thanks to noiob, jo, blackle, gdkar, and ari for helping me test the mac and linux versions.