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#7

SORA - The Lost Kingdom of the Magic Sword - Prototype Ver-
A browser ​solo game developer made in HTML5

Devlog — Squad AI & Steering Update

Today I worked on improving enemy group behavior.

Enemies now use a steering-based movement system instead of directly moving toward the player. This makes movement feel much smoother and more natural during large fights.

Implemented behaviors:

  • Seek
  • Separation
  • Alignment
  • Cohesion

This allows enemies to:

  • move as groups
  • avoid overlapping too much
  • align movement directions
  • maintain swarm formations

The result is a much stronger “enemy horde” feeling during combat.

I also started improving Leader enemies.

Leader enemies now have:

  • larger scale
  • stronger stats
  • outline effects
  • heat-like shader distortion

This makes them easier to identify during chaotic battles and gives them a more elite presence.

One important discovery during this update:

The game feels more interesting when enemies behave like a flowing mass rather than independent units.

The core direction is becoming clearer:

This is not just a game about defeating enemies.

It is becoming a game about breaking the density and structure of enemy swarms.

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