Posted June 07, 2020 by GFM
Turns out I'm somewhat of a irresponsible dev...
I didn't test all scenarios involving changing the screen resolution, so I ended up letting a few bugs slip into the previous release. These would only trigger if someone tried to change from windowed to fullscreen mode (and vice-versa) without also setting the screen resolution. I also forgot to evict the level select texture cache, so the level thumbnails would vanish after changing resolutions.
Since I was already changing things, I also pushed a minor QoL: now there's a shadow beneath the player!