Posted June 07, 2020 by Exkaiser
Another week down ! We're keeping a good pace, and it's pretty satisfying to see how the project evolved since the game jam.
"Vincart’s joining the battle !"
We are pleased to welcome Vincart (https://vincart.itch.io/) in the team ! He will be working on the level design.
We’re aiming for a clean and simple menu.
Here’s some more of the first level by Vincart. More is on the way !
Here’s some lighting tests done by Cyberebral.
We cannot publish videos here, so check out this tweet for some prototype gameplay and exploration. It’s not shown in the video, but there’s also an elevator to transition between big areas.
https://twitter.com/i/status/1268241038512058368
It’s not really something that is interesting to look at, but the code is now modular and maintainable for a bigger scale (refactoring ftw !).
Testing cases have been done and were mostly good (performances tests included).
We settled on naming conventions, and we updated documentation (Game design document, level design document, schedules, backlogs...).
We’re planning to upgrade to the newest input system.
A true look for the UI is on the way.
The environment design for the demo should start soon, as the level design will have a few iterations this week. If everything goes well, we should be able to release a demo by the end of the week.
See you next week or on Twitter !
Exkaiser, Cyberebral and Vincart