Devlogs
Weekly Dev Log #15
Hi there, weekly devlogs are back as most of the work for my thesis is done. In this one I'll go briefly on what I've done in the last 3 weeks:
Art Department
- Remade player character's battle idle animations in glorious 64 by 64 bits
- Polished battle background to its final version
- Made Mac and Ken's animation for a support move
- Made some sprites for Ken in battle to be used when he jumps
Programming Department
- Developed a shader to use when characters are moving fast in battle animations (based on this one)
- Integrated the shader in the game
- Fixed bug that caused problems with the data sent to the shader
- Fixed bug that made the shader results to depend from the FPS of the game
- Added movement animations for characters in the battle app that take into account where is the target of an attack
- Fixed bug that caused these kind of animations to skip a frame
Writting Department
- Created cutscene that goes after the tutorial
Other
- Made a small thumbnail for devlogs