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5/11 bugfixes

[Alpha] 1st-person dark fantasy action horror
A downloadable game for Windows

Just some updates. If it's already in the Known Issues text file, it won't be here. Unless I forget and duplicate something. Possible.

Identified and working on:

  • Poor communication of how Ritual Magic and Advanced Spells work (Hold F, then shortcut. Enter Focus menu with F+Q, then hit E/R1 to get to Ritual Magic). Will update tutorial with mandatory usage and detailed explanation. Also adding in-game manual.
  • Poor communication of how adjusting environmental magic helps (it affects basic spell regen rates, Amber also sets resting Focus level, and Viridian also determines Focus gained per hit/dodge/block/parry). Considering options to resolve this, including mechanical and UI changes.
  • When Ritual Magic is active during level transition, magic benefit is removed without ability ending properly. As a result, Ritual Magic slot isn't freed for new Ritual Magic, even after resting.
  • Some music cues not set for looping. Resolving as they're identified.
  • Text in some places exceeding text window area and becoming unreadable. Resolving as they're identified.
  • Getting stuck after repositioning in certain cases. Resolving as they're identified.
  • Some stairs are borked and you might need a couple tries to get started going up them. Increased step up height for player as a bandaid, working to fix collision for these as I identify them.
  • Some meshes that were bonkers sizes and just resized in the level have really ugly textures as a result. Baking transforms to reasonable sizes and adjusting UVs/textures to match the general 64px/m aesthetic as I spot them.

Should be solved outright:

  • Being hit after death resulting in difficulty selecting options on death screen
  • Some enemies had really bad automatically generated physics assets/collisions, with various problems, most obviously that hitting their weak points was wonky. A few of purchased assets still have kinda bad ones, because they really don't want to support good ones, but they shouldn't be absolutely busted anymore.
  • Default settings weren't setting correctly, nor were settings restoring properly on initial load. Enjoy the fake scanlines and extremely low resolution for default, or whatever you set your stuff to.
  • Observations that are active before pausing or opening any other Main stack widget needing to be waited out or opened and closed before you can do anything (they now pop instantly instead. You can read ones you miss in the pause menu for now). 
  • Super borked mouse input at high framerates. Now it just feels bad if you try to move it really fast because I WANT it to be clamped, not because my understanding of how mouse input worked was wrong leading to mouse sensitivity dropping as framerate increased.
  • Lack of deadzone on left analog movement to sides and back resulting in constant drifting.
  • Game won't instantly break when you hit the first cutscene if you rested at the first nexus. Pro tip, don't make enemies respawn and replace themselves with different actors on rest if you have that actor referred to specifically in a cutscene...
  • Cursor jumping around during certain dialogue (by uh, removing the cursor. But making it much clearer that you can advance text with button/key inputs)
  • First area boss not aggroing until hit
  • Secret mushrooms can't be hit with melee
  • Ladders potentially being escapable if you have momentum when interacting, resulting in slipping back or or worse (better?) being able to fly away. Sorry, no more flying. 
  • Trigger box for dialogue that varies depending on whether you land soft or hard from balcony with dodge landing tutorial triggers on the ladder inside, where it's nonsense. Should only trigger as intended now. 

Files

  • BasicManual.txt 1.2 kB
    60 days ago
  • KnownIssues.txt 5 kB
    60 days ago
  • untitledfirstpersondarkfantasy-windowsalpha.zip 1 GB
    Version 8
Download [Alpha] 1st-person dark fantasy action horror
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