Posted May 11, 2026 by Streamus
In this project I mainly worked as a programmer and creative lead. I helped create the save feature as well as the file explorer.
The main thing I did was direct the creative direction. I primarily came up with the general idea and the individual puzzle ideas, and continuously assisted the art team and other devs with keeping the game idea headed in the right direction. The main inspirations I took were of horror puzzle games which required you to do a series of uninformed tasks, only giving you a checklist at the end and stopping where you failed. I also drew a lot of inspiration from our own personal college experiences as they say to write what you know.
For the individual puzzles I went through many iterations as the project developed (which may have led to some scope creep problems). Initially, the idea was simple with a save puzzle, file navigation puzzle, and a submission puzzle. I later expanded each of these into several different puzzles as the game would be far too thin without. I added in a decorruption puzzle as well as a virus which then led to some of our best designs with pop up ads and websites. Even the addition of website puzzles gave us much more creative freedoms as we came up with several more website designs for antiviruses and file changers.
As a dev I often struggled with the particular syntax required for unity script but I overcame and contributed several pieces across many different scripts. I often created skeletons which were then improved based on my initial code to be more than I myself could create. Which once more tied in closer to my role as creative lead.
Overall, whilst my contributions may not be the most visible, without them the project would be leagues behind where it ended up and our project would have lacked critical direction.