Devlogs
Loop For A While v0.2.6
v0.2.6
(Save migration was necessary, on first load the saved queue will be cleared)
New
- Export and import save buttons for web — download your save as a file or copy to clipboard, import via file picker or paste
Changes
- Made queue preview (ghost path) appear normally in paused state. Also made it a bit more visible overall
- Queue preview action icons now match the path line color
- Action picker icons are now tinted purple by Control tier — text labels remain white and unaffected
- Action queue strip icons now tinted purple at Control T1, matching the rest of the Control UI
- Interacting with a shrine while auto-loop is on now turns it off
Balance
- Added Wooden Key in the top-right room
Fixes
- Focus can no longer be queued as the first action to avoid a “true death” bug
- Fixed a rare crash with action queue cursor conflicting with queue editor
- Fixed a rare crash when clicking to move after undoing actions with a queue cursor active
- Fixed the hover tooltip eaten by bottom action queue strip
- Fixed a bug where editing moves before a queued interact or fight action would leave the action targeting the wrong tile — the target now correctly tracks the player's updated position
- Removing an interact, fight or focus action from the queue no longer causes the next action of the same type to be skipped (thanks Rakou)
- Now able to both break and open door with the required key in hand