Posted June 05, 2020 by Ben Verschoor
#patch
There were a few glitches and presentational hiccups that I wasn't able to get to in order to hit my noon release time, so I've gone and fixed them:
Unfortunately some things can't be fully gauged when working in Unity's play mode. Either they involve things outside the game engine (clickable credits), or they are affected by the resolution of the game (term speed, which is faster--because of there being fewer pixels--in smaller resolutions). This is probably common knowledge for experienced devs, but hey-- live and learn!