Posted May 11, 2026 by MakhamDev
New MK Blast: Explosion system.
New Mk Tree > Leaves Hull node.
New VerletSim > Bridge Mesh node.
New VerletSim > Collide node.
New VerletSim > Bloat node.
New VerletSim > Grid, Disk mesh node.
New Fur node.
New MK Facet node.
New RM Render Scatter node.
[Gradient] New HSV inverted hue type.
Verlet sim now initialize with grid mesh node.
[MK Tree > Branch] Add grid and direct data scattering type.
[MK Tree > Branch] Add Spiral amplitude.
[MK Tree > Branch/ Leaves] Add reflect order, override gravity properties.
[Particle] Add particle data output.
[Particle] Node will now automatically render the all the missing frames to improve smoothness when scrubbing or editing value.
[Particle] Improve performance.
[Blue noise] Add partial processing to reduce lag.
[Bridge/ Map path] Add support for multiple non-composite paths.
[VerletSim] Mesh preview now show static mesh for non-rendering nodes.
[VerletSim] Add domain wall property.
[VerletSim] Add stiffness (angular drag) control.
[VerletSim > Pin/Pleat Mesh] Add edge loop source type.
[VerletSim > Tear Mesh] Add chance property.
[Trim Path] Add clamp property.
[Flood Fill] Add iteration control and different fill patterns.
[Shadow] Add oversample setting.
[Scatter] Add offset transformation properties.
[RM Primitive] Add specular property.
[RM Render] Add light color, intensity properties.
[RM Render] Add render preview.