Posted June 05, 2020 by The Griffin Initiative
#Game Development #Tool #Terrain Generator #Launch #Low price #Easy to use #Information #Game Design #Game Art
Today The Griffin Initiative is launching their first project, the Terrain Generator. This piece of software has been in and out of development for just over a year, and today it is finally ready for use by the public!. Join me today as we celebrate our very first launch ever!
Here are all the details that you need to know, all of this can be found on the tool's page today at 6:00PM EST.
"Time to speed up your terrains"
This Terrain Generator program is meant to allow you (the developer, or designer) to never have the need to touch a built in brush for a long period of time. With this powerful tool you can create vast landscapes in the click of a button, and texture them in less than 6 minutes.
For a more in depth tutorial and "how to..." go to my YouTube channel for a playlist of tutorials on this product.
Update 1:
This update will be focused on water and the ability to spawn it in via buttons and the ability to use any water asset.
Update 2:
Tree Generation and placement.
Update 3:
Ability to spawn in detail and billboards via button clicks.
Unity version 2018.4 or newer.