Devlogs
v.0.1.4
Posted May 09, 2026 by Mr Flying Biscuits
#difficulty scaling #removed upgrade #added upgrade
- Significantly increased base enemy movement speed, to increase early game pressure.
- Modified difficulty scaling by flattening the rate enemy health, speed and damage increases per wave.
- Removed "Deploy Interceptors" upgrade and associated upgrades (Interceptor health, max spawn count, firing range etc)
- Added a shield ability along with associated upgrades such as damage tolerance, Recharge rate and recharge delay when shield is downed.