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Devlogs

AFPD v. 0.6.1

Abomination Fight Pit Deluxe
A downloadable game for Windows

Abomination Fight Pit Deluxe 0.6.1 has been released!  

Before you play, there are some important things to note:

  • Due to technical issues,  the web build of AFPD 0.6.1 has been delayed. In its place are desktop builds for Windows, Mac, and Linux.
  • ,This project is designed primarily for web platforms  and the transition to desktop was really only done  out of necessity.
  • Application startup times for these builds are pretty awful. But trust me, it will open! 
  • Desktop builds do not save settings as they are simply a raw port of the web build.
  • Linux and Mac builds are untested.

Major Feature Additions

  • Added ROBOCAT, the third cameo character, from ROBOCAT 02 II DUO / PI JUDGEMENT DAYS!
    • This character's primary gimmick is their abundance of alternate actions possible out of different attacks.
    • Hold the attack button at the end of GAU to launch into the air!
    • Hold the attack button and forward on the analog stick during the startup of GAN to release a powerful killmove instead of a jab.
    • Hold the analog stick up, down, left, or right, after entering AAN to dash in the desired direction!
    • Hold the attack button during GAD to charge up the attack!
    • Hold the special button to aim in 360 degrees and select different ammo!
    • CAEHT!
  • Added a new stage: The Core, from SAFE! Featuring two remix tracks by Alex Lee.
  • Added a match results screen! (can be toggled off via the game options menu)
  • You can now play the game in widescreen via the display options menu!
  • You can now toggle visible hurtboxes in the game options menu. Colors guide:
    • Yellow: Default
    • Pink: In hitstop
    • Red: In hitstun
    • Blue: Intangible
    • Cyan: Invincible
    • Violet: Has super armor (Not currently used)
  • You can now toggle visible hurtboxes and terrain collision while in training mode.

Graphical/Audio Additions/Tweaks

  • Snazzy new stage select screen!
  • Snazzy new title screen & logo!
  • Added a new track to Failure City; SATAN'S BLACK FRIDAY SALE, a remix of GROCERY SHAEHPPING FOR SAEHTANIC RITUALS from ROBOCAT 02 II DUO / PI JUDGEMENT DAYS, Courtesy of Alexander Lee, AKA FUG.
  • There are now unique sound effects for ground dashing.
  • Adjusted rain on Bridge of Tossing.

Notable Gameplay Tweaks

  • Certain projectiles can now collide with terrain.
  • Certain projectiles now disappear on hit.
  • Axis sensitivity now defaults to 1.2.
  • Team attack now defaults to off.

Balance Changes

  • Carpenter Chicken
    • Carpenter Chicken can no longer throw hammers through terrain.
    • ABN/GBN endlag 18 -> 22.
    • Landing lag 4 -> 5
  • TC-C016
    • GAN charge is no longer retained upon death. (This was an intentional feature, removed for the sake of consistency).
    • AAU
      • Hitbox size [90,90] -> [130,100]
      • BKB 1 -> 20
      • KBG 90 -> 70
      • DMG 12 -> 14
      • Startup 6 -> 4
    • AAF
      • Strong Back Hit
        • BKB 17 -> 22
      • Weak Back Hit
        • DMG 13 -> 15
        • BKB 5 -> 12
    • GAU
      • Startup 15 -> 18
  • Sputnik
    • Hurtbox and terrain collider width 60px -> 64px.
  • Cat Tosser
    • You can now jump out of GAU starting on frame 12.

Bug Fixes/Misc. Improvements

  • Pause, FPS, Timer, and Countdown text font sizes now accurately scale with camera zoom.
  • All characters now have accurate item grip positions.
  • Fixed issue where Prince Slime's ABN could result in unexpected behaviour when throwing into a stage.
  • If you are now colliding with a stage at the time of being thrown, your position snaps to the position of the thrower.
  • Fixed issue where you could adjust stock count in training mode.
  • Time limit is now disabled by default for training mode.
  • Fixed issue where manually quitting while there is a projectile on screen crashes the game.
  • All fighter properties are now properly reset upon respawn (such as TC's double-jump fuel).
  • Fixed issue where announcer says "Time up!" when a match without a time limit ends.
  • Fixed issue where a TC-C016 cpu doesn't know how to double jump.
  • Fixed issue where a free-for-all with more than two players ends when one player loses all of their stocks.
  • Other bug fixes.
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