Devlogs
ForgeMasters DevLog #1
Posted June 04, 2020 by andrei009
#small update
I was planning to make weekly devlogs but since ue4 spring jam is around the corner I'll post what I did so far and continue after the jam.
So this week I've finally added version control among with other adjustments:
- Base class for enemy and hero so they share same logic like HP and Block
- Defense block will now reset at beginning of your turn
- Generalize enemy class to share with all enemy types, for animations and general things
- Added new enemy Crossbow Skeleton with animations
- Added Movement Tactics for enemies; Move Close to target and Move Away from target within range
- Fix small mouse collision issues