Posted May 07, 2026 by Shinguru Games
Hey everyone — this is the first devlog for Zarmancer, an auto-battler dice game I’ve been building. The version up here today is a proof of concept: the core loop works end-to-end (build a roster of five dice, set each die’s stance, fight, repeat), but there’s no tutorial, no balance pass, and the art is placeholder.
The end goal is asynchronous PvP — you set your dice and stances, submit your build, and it fights other players’ builds while you’re offline. Before I get there I want to ship a set of predefined enemies and levels that double as a tutorial — so new players have a clear ramp before being thrown into the PvP pool.
The prototype is playable in your browser at the top of this page. If you play a few rounds, I’d love to hear:
Drop a comment or rate the game — both help shape what I work on next.