Devlogs
0.1.4 Update
Changelog:
Bugfixes:
- Player can shoot through walls
- Enemy spawn pads have collision
- While on a slope in the central area you can infinitely jump
- Turrets can shoot through the castle wall
- Turrets can shoot through walls next to spawn pads on the upper corners
- Lose state sometimes wouldn't trigger
- Player hurt sound delayed from when player is hit
- Turret heads are slightly offset from their bodies
- Poor collision between player bullets and turrets
- Enemies float slightly above ground
- Mouse sensitivity is tied to framerate
Tweaks and changes:
- All defence rounds after the first are now 60 seconds, not 80
- Damage taken by turrets, enemies and the player now occurs after the bullet physically reaches the target, not just on the raycast.
- Initial enemy spawn frequency increased.
- Subsequent spawn frequency is now proportional to the round rather than being reduced by a fixed amount
- Turret collider tweaked for better hit detection
- Normal map tweaked to improve visual style
- Turrets can be heard from further away
- Shooting sound effect pitch is now randomised
- Turrets now have a hurt sound effect
- Significantly optimised turret code
- Improved enemy and turret particle effect for better visual style
- Screen now flashes red when hit by a bullet
New features:
- Vignette and chromatic aberration post processing effect when in attack phase