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Devlogs

V-Engine v1.2.0

V-Engine
A downloadable tool for Windows

V-Engine 1.2.0

2D Animation

- Added sprite animation clip assets.

- Added SpriteAnimatorComponent.

- Added frame-based sprite animation playback.

- Added looping support for sprite animation clips.

- Added sprite sheet frame slicing through source rectangles.

- Added script-friendly animation references.

- Added scene serialization for sprite animator data.

3D Animation

- Added AnimatorComponent.

- Added animation clip assets for 3D models.

- Added animation controller assets.

- Added default state playback.

- Added manual animation playback with animator.Play("Walk").

- Added animator parameters with SetBool, SetTrigger, and related controller API support.

- Added Raylib backend support for GLB animation playback.

- Added animation clip scale multiplier for model import scale correction.

Editor

- Added Create Animation Clip.

- Added Create Animation Controller.

- Added animation asset editing in the Inspector.

- Added animation controller state and clip assignment workflow.

- Added component inspector support for SpriteAnimatorComponent and AnimatorComponent.

- Added rename support for animation clip and animation controller assets.

- Added play mode fixes to avoid locked .pdb files.

- Added 3D animation preview support in the editor viewport where possible.

Skybox

- Expanded SkyboxComponent with procedural sky settings.

- Added zenith, horizon, ground, fog, glow, and sun fields.

- Added sun disc rendering.

- Added sun haze and halo rendering.

- Added procedural skybox preview in the editor viewport and game view.

- Added procedural skybox support in desktop builds.

- Added procedural skybox support in web builds.

Files

  • VEngine-1.2.0-Windows.zip 68 MB
    1 day ago
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