Posted May 04, 2026 by Verpha
V-Engine 1.2.0
2D Animation
- Added sprite animation clip assets.
- Added SpriteAnimatorComponent.
- Added frame-based sprite animation playback.
- Added looping support for sprite animation clips.
- Added sprite sheet frame slicing through source rectangles.
- Added script-friendly animation references.
- Added scene serialization for sprite animator data.
3D Animation
- Added AnimatorComponent.
- Added animation clip assets for 3D models.
- Added animation controller assets.
- Added default state playback.
- Added manual animation playback with animator.Play("Walk").
- Added animator parameters with SetBool, SetTrigger, and related controller API support.
- Added Raylib backend support for GLB animation playback.
- Added animation clip scale multiplier for model import scale correction.
Editor
- Added Create Animation Clip.
- Added Create Animation Controller.
- Added animation asset editing in the Inspector.
- Added animation controller state and clip assignment workflow.
- Added component inspector support for SpriteAnimatorComponent and AnimatorComponent.
- Added rename support for animation clip and animation controller assets.
- Added play mode fixes to avoid locked .pdb files.
- Added 3D animation preview support in the editor viewport where possible.
Skybox
- Expanded SkyboxComponent with procedural sky settings.
- Added zenith, horizon, ground, fog, glow, and sun fields.
- Added sun disc rendering.
- Added sun haze and halo rendering.
- Added procedural skybox preview in the editor viewport and game view.
- Added procedural skybox support in desktop builds.
- Added procedural skybox support in web builds.