Devlogs
Version 0.6 - Import OBJ Files
- babylon.js has been merged into mv3d.js
- Images from the MV3D folder can now be used as textures.
- tree shape renamed to board shape (tree still works as an alias)
- sprite and board shapes now work as map tiles.
- separate textures for north, south east, and west.
- default map settings in plugin parameters
- yaw setting now works properly with board shape
- pos setting can now set z position.
- textures now use tile coordinates by default no matter the number of parameters. texture(B,0,0,48,48) becomes texture(B,0,0,1,1) or texture(B,0,0,48px,48px)
- new 8cross shape.
- ceilings can be set using regions.
- mv3d.command() script call for running plugin commands.
Premium:
- Import OBJ files
- added options for "dynamic normals" which will make characters meshes stay lit even when facing away from the sun.
- premium glow effect is now disabled by default.
- fix skybox problem when changing maps