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Devlogs

Dev Log #14

Love by the Water
A downloadable AVN for Windows, macOS, Linux, and Android

Read the full dev log with images (and everything else) over on Patreon! I don't post here very often, but ALL LBTW-related content and renders are absolutely FREE on my Patreon.

Development progress:
Since my last dev log at the beginning of April, I've completed roughly 450 renders and 10 animations. This puts the standing total at over 2,000 renders and 30 or so animations. This is really cool because my most exaggerated estimate for how many renders and animations I have left is roughly 400+ renders and 10 animations. If I'm able to keep up the pace I had for the last two months, I'll be done with the update by the end of the month.
In other words, my VERY generous estimate for when LbtW Day 4 will be available on Patreon is very late May.
I say generous because deadlines and I have never gotten along, my script has NEVER once matched how many renders I actually end up doing, and who fucking knows anything. That being said, though, a lot more of last month than usual was spent coding. I built an entire phone system for a scene, as well as learned how to use sprites for a (again, one single) scene. I have a problem wanting to do a lot of random, stupid, little one-off gimmicks and then deciding I need to learn an entirely new skill set to achieve it. But hey, at least some of these might come in handy in the future... right? Unlike the minigame I've been tinkering with...
Anyway, yeah. Late May. At the earliest. The absolute ASS END of May. MAYBE. If we're LUCKY.
We'll see what happens.

...Read the rest of the dev log here!

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