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Devlogs

v1.4.2

2D6 Map Maker
A browser tool made in HTML5

What is new in v1.4.2

Updating from v1.4.0

Editable locks with state

  • Click any lock on the map to open its edit modal, from any edit mode (no need to be in lock mode unless you are placing a new one).
  • The modal carries a state toggle: Locked or Unlocked. Locked locks render red; unlocked locks render green with an open padlock.
  • The modal also has a Quality / Marker text field and a Remove button, matching the other annotation modals.

Locks now affect player movement

  • Unlocked locks let the player walk through. Footprints and pathfinding pass through them as if the lock was not there.
  • Locked locks block movement, same as before.
  • Locks saved before v1.4.2 keep their old behaviour (treated as locked) until you open the modal and toggle them.

Map data tidy-up

  • Maps loaded from older saves are automatically repaired so doorways that point into an existing room no longer behave as unexplored exits. Player movement now flows through them as expected.
  • The repair also runs when you place a new room next to an existing open exit, so connections are wired up immediately.

Other fixes

  • The door-type picker icon no longer grows each time you reopen the modal.
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