Posted May 31, 2020 by Raymond Cripps
In this devlog episode, we'll be looking into my level design and block-out process for a new vertical slice map for my third-person wall-running parkour game, Project Feline! We'll be exploring my level design techniques, including level blocking, use of visual composition and lighting, varied pacing, and the creation of satisfying shortcuts for skilled players. All of this, and more, for the creation of a new in-game environment.
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