Devlogs
Version 0.2
- Added Shuffle button to the Music Player (Defaults to Off)
- Duplicate Selection in Editor
- Map Boundary
- There is now a limit to building
- The boundary will be configurable per level in a future update
- Map Panning and Zooming
- Scroll-Wheel zooms in/out
- Pan with Middle Mouse Down
- Restore Camera with [R]
- On-Screen controls will come with a future update
- Follow Camera in Play Mode
- Follows the action
- Can also Pan/Zoom, but will return to following after a short delay
- Editor Autosave
- Editor will now attempt to save on an interval (defaults to Off)
- Added a setting to toggle the SFX during an autosave
- Added [Delete] keybind
- Added a validation check before changing from Editor or Build mode
Fixes
- Volume Sliders now send settings updates
- Music Player and Settings are now synced (changing one sets the other, and vice-versa)
- Ending a Drag centers preview properly
- Launcher flickering while held
- Fixed an instance where spawnables could be moved from 1 level to another
- A TON of bugs created by additions and changes
Tweaks
- Attachments Reworked
- The string Anchor and the Switchback are Attachments
- Attachments now remain attached to spawnables when they are moved
- Deleting a spawnable with an attachment will leave the attachment disconnected (but invalid)
- Deleting a selected item deletes all selected items
- Saving a level without a specified File will now save to a "_Temp" file
- Camera Manager Reworked
- Update Controls Text on Game Menu to reflect recent additions
- Rotate and Scale controls also apply to a single-selected spawnable
- Floors always pass validation now
- Left-clicks now have a context
- Many Camera tweaks
Known Issues
- Strings can't be placed
- String Dominoes are possessed
What's Next?
- Themes!
- Default Themes will be added which change the colors of (almost) everything, adding another layer of creation
- Theme settings will be added
- Custom Themes will likely come in a future update
- Custom Levels!
- Editor Levels can now be "published" and played from a new area
- "Published" levels cannot be edited (but they can be updated)
- Online functionality will likely come in a future update
- A pack of developer levels to try and solve
- My goal is to start building levels to add to these updates so the game feels less like an empty slate, and shows off what the game can do.