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Devlogs

Devlog #2

Hopfall
A browser game made in HTML5

Devlog #2 – Rewards, Events + Playtest Prep 🐸

Hey everyone, and welcome to another devlog for Hopfall!

I’ve been working on a lot of updates over the last few weeks and wanted to share what’s new and where the game is heading next.

🔧 What’s New

  • Reworked battle rewards with automated rewards in common fights and selectable rewards in elite fights
  • Expanded the shop with more slots, heal pots, taming items, and better item progression
  • Added more Event Rooms with clearer reward previews, item info, and buff/debuff displays
  • Improved map generation with more rows, better pacing, and a guaranteed late shop node
  • Added new Elite modifiers like Second Wind, Executioner, and Bulwark
  • Rebalanced enemy scaling, taming flow, healing, and early-game progression
  • Improved UI feedback with new HP/MP visuals, rarity outlines, hover info panes, and clearer effects
  • Added analytics, consent flow, crash reporting, and build version text for playtest preparation

🚀 What’s Next

  • More balancing for combat, rewards, and overall difficulty
  • Expanding events and biome-specific content
  • Continuing preparation for a stronger public playtest build

💬 Feedback

If you’ve been playing the latest version, I’d love to hear your thoughts! Your feedback really helps shape Hopfall going forward.

Thanks for following the development ❤️

Classical Frog

Files

  • 01052026_WebGL.zip 24 MB
    38 days ago
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