Devlogs
5.5.6
Posted April 30, 2026 by MikeMo
Major gameplay and UX polish pass focused on upgrade flow, shop behavior, and combat systems.
Highlights
- Added a dedicated Shop Close button to vendor modal UI.
- Fixed shop pause soft-lock behavior and resume flow.
- Vendor shop can now be opened anytime for browsing.
- “Not enough gold” now appears on purchase attempt (not on open).
- Added Wrath of God runtime system:
- Unlock-based activation (off by default).
- Player-centered range scan from
PlayerRuntimeAuras.
- Random enemy targeting within range.
- Lightning strike spawn + damage application.
- Stack scaling increases strike frequency.
Skill Upgrades Implemented (Current)
- Heavy Hitter
- Swift Stride
- Split Shot
- Siphon Rounds
- Criticaly Moist
- Scorched Radius
- Fast Learner
- Blast Rounds
- Magnetic Personality
- Pumped Up Kicks
- Mandatory Exit Survey
- Lucky Pockets
- Flame Aura
- Thorny
- Buzzsaw Aura
- Ricochet
- Execution Rounds
- Armor Break
- Wrath of God
Level-Up Stat Boosts Implemented (Current)
- Damage
- Move Speed
- Jump Height
- Max Health
- Attack Speed
- Crit Chance
- Armor
- HP Regen
- Evasion