Devlogs
Recent Updates
Posted April 30, 2026 by MikeMo
- Added overtime flow: when the timer hits zero, gameplay continues, the timer turns red and counts up (
+MM:SS), and difficulty keeps ramping in overtime.
- Improved spawn stability and pacing for long runs, including fixes for no-spawn edge cases and better horde pressure behavior over time.
- Rebalanced progression spikes so XP/AOE scaling is less runaway and Blast Rounds at first stack feels more controlled/readable.
- Added
UpgradeCategory.All support for Charge Shrine category selection so it can explicitly roll from every category.
- Updated Scorched Radius visuals so shield radius now smoothly tweens to new size with DOTween instead of snapping.
- Added background music to improve overall run feel and pacing.