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Devlogs

Recent Updates

UberLoop
A browser Survive made in HTML5
  • Added overtime flow: when the timer hits zero, gameplay continues, the timer turns red and counts up (+MM:SS), and difficulty keeps ramping in overtime.
  • Improved spawn stability and pacing for long runs, including fixes for no-spawn edge cases and better horde pressure behavior over time.
  • Rebalanced progression spikes so XP/AOE scaling is less runaway and Blast Rounds at first stack feels more controlled/readable.
  • Added UpgradeCategory.All support for Charge Shrine category selection so it can explicitly roll from every category.
  • Updated Scorched Radius visuals so shield radius now smoothly tweens to new size with DOTween instead of snapping.
  • Added background music to improve overall run feel and pacing.
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