Posted May 30, 2020 by Xexus
This week was a lot of fixes and changes based on feedback.
Laval 12 has gotten a revamp to avoid lag and make it a little easier.
Reduced knock back and fixed a bug that gave multiplied force when on moving platforms.
Reduced trap/lava damage to 3 and I-frames now protect you from those hazards.
Death takes away 1/4th souls instead of 1/2.
Blue Slimes now shoot 3 times then pause.
And many other smaller tweaks to existing room layouts.