Devlogs
v0.4.0 - Prerelease 1
Release v0.4.0 Changelog
In-progress
FEATURE: LOOT
- Monsters drop gold on a curve equal to their strength
- Monsters have a 1/20 change to drop a key (cannot drop more than one key)
- Gold/keys drop on the screen, and player can interact with them to pick them up
TODO
FEATURE: Endless dungeons: When the player leaves a dungeon, they enter another dungeon. Player keeps doing this until they die.
FEATURE: Shop: When the player leaves a dungeon they're presented with a shop to spend gold at.
- MVP: Can upgrade attack/shield stats with gold.
- MVP: Can restore health with gold.
- Can upgrade potions with gold.
- Can buy more potion slots with gold.
FEATURE: Leveling Up: Player levels up when they gain enough XP.
- Can happen in a dungeon.
- Gain one ability point.
- Spend ability point on an abilities.
FEATURE: Cleave ability:
- Action: Kill all the monsters in the room, only take damage from the highest strength monster. 3/3 charges. Recharges on rest.
FEATURE: Pause menu: Player can press the gear in the top right to open the pause menu.
FEATURE: Stats menu: Player can press the inventory button in the top right to open the player stats menu.
Completed
REWORK: Monsters: Reworked the game to use generic monsters instead of cards.
- Removed all references to cards (this includes the exit cards)
- Implemented basic animated sprite for Spider
FEATURE: Shield: Add shield mechanic as another way to reduce damage.
- Recharges at the start of each room.
- The shield takes damage before the player loses health.
- So if the player has 1 shield and is taking 2 damage, the player will take 1 damage, and the shield will be at zero.
FEATURE: Health potions: When the player uses the potion, they heal five.
- Player starts with 3 health potions
- On use, the health potion heals the player 3 health
FEATURE: Escape Dungeon Action: Player can spend 1 key to escape the dungeon.
Files
scoundrel_linux.zip 28 MB
scoundrel_macOS.zip 60 MB
scoundrel_web.zip 9.8 MB
scoundrel_windows.exe 104 MB