Posted April 26, 2026 by LucaGGE
#procedural #generation #modular #design #level #level design
Hey guys! A lot was done this week.
Main points:
As anticipated, the engine now stores and manages data as native Lua, and not as csv as it did before. That means processes - both management and storing - are much simpler, faster, and much more powerful; flow included. That asked for a complete remake of several complex functions and of a lot of secondary utility functions.
Next week's plan:
Next week I'll focus on making sure that everything works seamlessly as intented, fixing and if necessary even re-designing parts of AME's code. Immediately after that, I'll work on upgrading the publishing tools to make sure game developers can ship for multiplatforms without worrying about technicalities, web included.
Don't forget you can find me on Bluesky and YouTube! I try to make valuable content for game devs and would love to have your feedback!