Devlogs
Release Update
Celestial Drift is OUT. Last 36 hours before release were really hard because multiple things get wrong during that time so I had to work only with short breaks for food. Only now (three days later) I recovered enough to be able to write this devlog. So I updated demo version to block access to multiplayer as I have stated in game description. And after that I pushed out the full release version together with prepared server applications for desktop and ARM Linux versions.
There are several changes from previous version. I added all prepared contracts for whole game. Overview will now show information if there are new available contracts in previously visited stations and also stations in current sector will display notification mark on minimap if they have contracts available. Then I implemented mechanics for different power charges used in systems and added additional two charge types. And these are all the content updates I had planned.
My final touches were in minor UI improvements, I fixed some small visual and logic bugs. And I added various backgrounds in each sector.
I tried testing game as often as I could during development so I hopefully caught majority of minor bugs and all game breaking or annoying bugs. Now I will take two week to let things settle and play my game. After that I will look back and write my thoughts on game. And of course if by any chance some serious problem with the game occurs, I will fix it of course.
If you prefer Steam you can buy or wishlist Celestial Drift here https://store.steampowered.com/app/3962320?utm_source=itch.
These new builds contains these new game updates, history of all project changes is available on my discord server (https://discord.gg/4x8489reYV) in changelog channel for Celestial Drift:
- Added remaining meshes for icon rendering
- Removed most of unused assets
- Added quest tasks for checking visited stations, killed mobs and looted items
- Properly implemented checking for available contracts on station upon entering new sector
- Updated item delivery task to work with target space station
- Added checks for available contracts on player state changes
- Updated all existing contracts
- Added notifications to Overview on available contracts in previously visited stations
- Added highlight animation to action button
- Removed Postpone button from unload prompt
- Fixed Drone's Hub jumping in place when colliding with other characters
- Fixed player movement is locked in active state after player's death
- Added extra standard charges to Crystal Shard's loot
- Update shop multiplier for all existing items
- Items that can't be purchased due to level restrictions are now visible as disabled with requirements note
- Fixed inability to unload all selected items from container
- Minor visual tweaks
- Health bars are hidden sooner when ships are fully healed
- Mobs now don't display health bars after spawn
- Weapon power output, repaires and rechargers strengths are now modified by used type of charges
- Added two new charge types
- Containers assigned to system in action bar now shows icons of contained charges instead of containers itself
- Ensured inability to store more than one charge type to charge container
- Fixed bug preventing refreshing cargo hold contents in HUD
- Updated exp and credit rewards for killing mobs
- Updated boss' names
- Fixed showing count entry field for items not accepted by shop
- Fixed some incorrect calculations in displayed item stats
- Added handling of situation when player flies away from station with opened station management
- Fixed fleeing coward AI not shooting back
- Fixed ability to shoot on mobs inside station perimeter
- Fixed railgun effect not properly rendering in multiplayer
- Changed icon renderer background to very very dark grey
- Set proper background in sectors
- Added properly colored icons to space stations
- Added exploration contract tasks
- Added all planned quest contracts
- Minor map updates
- Redesigned settings menu
- Updated missing item descriptions
- Fixed some typos
Files
celestial-drift-windows-full.zip 370 MB
Version 1.0.1.511
celestial-drift-linuxserver-full.zip 86 MB
Version 1.0.1.511
celestial-drift-linuxserverarm-full.zip 82 MB
Version 1.0.1.511
wild-wild-space-windows-demo.zip 384 MB
Version 1.0.0.503
celestial-drift-windows-full.zip 370 MB
Version 1.0.0.504
celestial-drift-linuxserver-full.zip 86 MB
Version 1.0.0.504
celestial-drift-linuxserverarm-full.zip 82 MB
Version 1.0.0.504