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Devlogs

Version 1.1.1

Killbots
A downloadable game

Largely clarifications, fixes, and some small balance changes.

Contributors: Tulip, dog

Administrative Changes:

  • Added dog to the contributors in the main rules
  • Updated the screenshots on the itch page

Clarifications & Tweaks:

  • Added an example of a way to level up
  • Alphabetised Kinetic Ammunition
  • Changed how ammo cap is referenced for clarity
  • Clarified Kinetic Ammo II Slowdown
  • Clarified Kinetic Ammo III Slowdown
  • Fixed some errors where Large Power I was referred to as Power I
  • Removed redundant “other” from some mentions of allies
  • Renamed Defense Breaker to Defense Breaker A, and Defense Breaker II to Defense Breaker B
  • Renamed Executioner to Executioner A, and Executioner II to Executioner B
  • Renamed Opportunist to Opportunist A, and Opportunist II and III to Opportunist B and C
  • Renamed Stalwart to Stalwart A, and Stalwart II to Stalwart B
  • Small clarification to Reserve Power in the Basics

Balance Changes:

  • Altered Shield Regenerator III Charger so it doesn’t gain regen on the first round
  • Buffed both Lightweight gun variants (+5 Prepared)
  • Buffed Large Energy Cells (7 Mass > 5)
  • Buffed Overclocked Scope (+5 Accuracy > 10)
  • Buffed Scope (+5 Accuracy > 10)
  • Buffed the unique Scout stance Evasive Movement (also increases speed next turn)

New Additions:

  • New Ammunition Kinetic Ammo II Overload
  • New Hardware Transmitter: Global Interference

On my mind for the future:

  • Missile tweaks
  • New Chassis
  • Turret and drone rework

Files

  • Killbots Rules 1.1.1.pdf 528 kB
    1 day ago
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