Devlogs
Version 1.1.1
Largely clarifications, fixes, and some small balance changes.
Contributors: Tulip, dog
Administrative Changes:
- Added dog to the contributors in the main rules
- Updated the screenshots on the itch page
Clarifications & Tweaks:
- Added an example of a way to level up
- Alphabetised Kinetic Ammunition
- Changed how ammo cap is referenced for clarity
- Clarified Kinetic Ammo II Slowdown
- Clarified Kinetic Ammo III Slowdown
- Fixed some errors where Large Power I was referred to as Power I
- Removed redundant “other” from some mentions of allies
- Renamed Defense Breaker to Defense Breaker A, and Defense Breaker II to Defense Breaker B
- Renamed Executioner to Executioner A, and Executioner II to Executioner B
- Renamed Opportunist to Opportunist A, and Opportunist II and III to Opportunist B and C
- Renamed Stalwart to Stalwart A, and Stalwart II to Stalwart B
- Small clarification to Reserve Power in the Basics
Balance Changes:
- Altered Shield Regenerator III Charger so it doesn’t gain regen on the first round
- Buffed both Lightweight gun variants (+5 Prepared)
- Buffed Large Energy Cells (7 Mass > 5)
- Buffed Overclocked Scope (+5 Accuracy > 10)
- Buffed Scope (+5 Accuracy > 10)
- Buffed the unique Scout stance Evasive Movement (also increases speed next turn)
New Additions:
- New Ammunition Kinetic Ammo II Overload
- New Hardware Transmitter: Global Interference
On my mind for the future:
- Missile tweaks
- New Chassis
- Turret and drone rework