Posted April 22, 2026 by Dataerase
A number of issues that have been present since the first build have been finally resolved.
The % effects of both .exo and .opt armors now stack if there's multiple equipped. The effects of whatever .opt is in the last slot of an Outfit no longer overwrite all other .opts.
Battle Programs of additionally obtained Archetypes that require another Archetype's Program can now actually be learned.
Left Arm Transmutations no longer get redirected to the Head.
Outside of that bug I have been unable to recreate some people's reported Alchemy bugs, even with the same material setups and ritual/sigil. The system is very complicated and i'll need more time to figure out what all these edgecases are.
Please read the ChangeLog for a full list.