Devlogs
Patch 0.1.43
Bug Fixes
- Fixed an issue where players wouldn’t always receive the correct diamond reward when paying half their debt without adjusting the slider.
- Fixed a bug where the contract filter dropdown wouldn’t disappear when scrolling using the scrollbar.
- Fixed an issue where expired contracts would still appear in storage when no active contracts were available.
- Fixed a bug where storage upgrades could not be purchased after the first upgrade.
- Fixed an issue where the Carpet Bomb Scent upgrade animation could trigger at incorrect times.
Quality of Life Improvements
- Contracts now clearly state minimum rarity requirements (e.g. “Min Common Rifles”) to better communicate that higher rarity weapons can also fulfill contracts.
- Weapon probabilities in crates are now listed in descending order, making it easier to quickly read and evaluate crate contents.
Balancing Changes
- Carpet Bomb Scent trigger chance increased from 30% → 50%.
- Debt scaling has been reduced, making progression feel less punishing over time.
- Contract generation has been adjusted to make late-game contracts more achievable.
- Contracts will now only generate based on weapons and rarities that are actually obtainable from current crates (temporary fix for impossible contracts like Legendary Pistols).
- Half-debt payment rewards have been increased - you now earn more diamonds for paying early. (Further improvements planned.)
- Rarity multipliers have been increased, making higher rarity weapons significantly more valuable.