Devlogs
Update #5
- Fixed an issue where the wall sliding sound would not stop when dying while sliding.
- When a player enters a room, other players are now immobilized for one second.
- The death countdown now gets shorter with each death (minimum 3 seconds).
- Players falling into a void are now shot upwards at a much higher speed.
- It is now possible to revive dead players using the grappling hook.
- Added a brief controller vibration when collecting gems (Windows only).
- Added a VSync option.