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Devlogs

Release v0.3.1

Scoundrel (placeholder name)
A browser game made in HTML5

Scoundrel Release v0.3.1 Changelog

  • Improved the look of the UI via assets from the Itch.io marketplace
  • Reworked the backend of the codebase to make adding features easier in the future // make the new UI functional.
    • Added an EventQueue to decouple components that have different lifecycles
    • Implemented numerous resource files to make adding future cards/equipment/abilities easier (this still needs more work done)
    • Added GameState / RunState objects to manage the game's state & allow for future implementation of save files
  • Added a score system so players can keep better track of their progress in the dungeon
    • This should also make it easy to incentivize things I want the player to do (i.e., clear rooms instead of kill a lot of monsters), and then see how certain changes affect the player's ability to do those things
  • Added a credits scene to credit the Itch.io artists that provided free / paid assets

Point Calculation Breakdown

StatPoints Gained
Monsters Killed5 points per monster
Gold Collected15 points per gold piece
XP Gained15 points per experience point earned
Rooms Cleared100 points per room cleared
Dungeons Cleared1000 points per dungeon cleared
Download Scoundrel (placeholder name)
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