Posted May 26, 2020 by cookiedraggy
#weekly roundup
Hi everyone! ^w^
Since we have quite a following on itch.io (thank you so much!) I decided to post things to this devlog, too! Most of the content is taken from our "Weekly Roundup" newsletter we are running over on Patreon.
Last week I started working on NPCs for the village! My first step was to get a bit of diversity for the body types going.
The next step was to make the faces of the bolds more expressive! The current faces worked for enemies, but NPCs need to be more expressive. I struggled with the old approach, so I went back to the drawing board and designed new kobold heads from scratch!
Here's some of the stuff I've come up with so far:
Meanwhile Null is implementing the village into the game. I made the background art, and he is going to add a bunch of effects to it to really make it come to life. Things like glowy particles, falling leaves and godrays poking through the tree tops.
Another nice little touch is a hanging bridge that connects the different platforms across the trees the village is built on:
If you're interested in how it was implemented, you can find the approach including source code in the Sneak Peek! ^w^
Until next week!
Cookie