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Devlogs

The garbage update

Software Inc.
A downloadable game for Windows, macOS, and Linux

It's trash time, baby!

Summarized patch notes

Changes

  • Introduced indoor air quality that propagates through rooms and shows up as a gas/dust cloud in the room. This mechanic also replaces the odour mechanic
  • Employees now generate paper trash, which can be dealt with by using trash cans (can be auto-placed for old saves and blueprints)
  • Employees and cooks now generate food spills to encourage office/canteen separation
  • Pallets now auto-connect to conveyor belts, pickup and drop-off points will be refunded on load
  • Some furniture can now be auto-placed by holding J (default binding) during placement
  • Improved key binding UX because people still don't know you can rebind keys and use , and . to rotate furniture?!
  • Overhauled pathfinding data structure for performance + better determination of outdoor walking speed
  • You can now build in front of elevators due to pathfinding overhaul
  • Added support for modding doors and windows due to pathfinding overhaul
  • "Old sole" trait is out, but "Immaculate" and "Claustrophobic" is in + new "Paranoid" personality trait
  • Added support for networking and html-like UI creation for code mods
  • Add-ons are now filtered based on whether their parent product is archived
  • Added confirmation when cancelling active support deals (they can be cancelled without repurcussion if work hasn't begun)
  • Tables with stuff on it can now be eaten at, assuming the stuff on it can be free placed (e.g. not big objects like computers and servers)
  • Increased how far elevators can be off center and still be connected to 8cm (Does not fix existing saves)
  • Employees will now prioritize tasks based on whether they are a secondary task and/or secondary role individually instead of as a whole
  • Rooms that are otherwise off limits will now be treated as neutral if they have food trays, since people forget to mark them as canteens
  • Dirty room warnings now only pop up for offices and reception areas
  • Improved flickering light from lamps that are about to break and added sound effects + option to disable
  • Added notification when another company uses player's framework
  • Made clocks colorable
  • Added conveyor speed info to build menu

Fixes

  • Old saves will now be cleaned of duplicated doors, which could heavily impact performance
  • Fixed memory leak on some Linux distros by forcing memory cleanup once an in-game year
  • Fixed cleaners being a lot slower while fast forwarding
  • Fixed prints shipped with helicopter not being registered in the stat window
  • Dirt is no longer removed when inaccessible, however cleaners have gained telekinetic abilities
  • Renamed "Hypochondriac" trait to "Patient zero", to make the negative synergy with "Just the flu" clearer
  • Fixed trees flickering at 8 days per month with > 200 fps
  • Fixed room curve tool taking walls on other floors into account when calculating nearness
  • Fixed some areas becoming unpathable in Windows builds making furniture unavailable despite not being obstructed
  • Fixed bug in multiplayer when releasing new version of digital distribution platform
  • Fixed task priorities not being loaded in correctly when loading a save game, making it so teams with max task limits would work on the wrong task, until task order was changed
  • Fixed cooks not playing opening fridge animation correctly
  • Fixed game breaking if setting color blind mode to Custom first time from drop down instead of using button

Patch notes for Beta 1.8.40

Changes

  • Doors and garage ports now push dirty air outside

Fixes

  • Fixed accidentally removing elevator load balancing from game
  • A ton of small fixes

Files

  • software-inc-windows.zip 281 MB
    Version Beta 1.8.39
  • software-inc-linux.zip 294 MB
    Version Beta 1.8.39
  • software-inc-osx.zip 273 MB
    Version Beta 1.8.39
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