Posted April 18, 2026 by thingsbyfilip
A little heads-up: Because of some additional limits added by Mistral services the game uses during world generation, very recently some worlds ended up generated without details or didn't generate at all.
The problem should now be (mostly) resolved, but the quality of maps and generation speed might suffer a little bit as a result of using a slightly weaker AI model. I'll do my best to update the server-side code to better prepare for unexpected situations like these.
If world generation still breaks for what should be acceptable input, it's possible the problem will resolve itself after a while (e.g. if you try to recreate the world again after a couple of minutes).