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CREATURES: Tests & Debug

CREATURES
A downloadable game for Windows

Debugging continues.

I'm continuing to test and debug—I've already written down the bugs I found for further fixes and found a few people for preliminary testing!

I've already managed to fix some serious issues, like the kamikaze drone stopping mid-air. I was able to optimize the node initialization script for A* from n^2 complexity to n*log(n) while I'm still fixing it. Of course, this didn't yield any noticeable improvement, as it didn't take much time before—a location loads in 2-3 seconds from the moment you press play in the menu.

I'm currently planning to hand the build over to a few friends for testing, and next week I'll fix everything I found and resubmit the build for testing. If I have time before the end of April, I'll add a couple more interesting things—the list is already complete.

Expect feedback from testers next Wednesday!

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