Posted May 25, 2020 by Bright Flask
#2d #action #samurai
Yurei - 0.3.0
Work on the archer enemy has been slow. The logic is working fine for quite some time but the art is moving slow. For this version I focused on improving the tutorial area in the beginning. I changed the tile sizes because it was hard to make more robust scenarios with the size I was using.
The battle system was also improved. I can now set up waves of enemies. This way enemies in the second wave will only spawn after all the first ones are dead.
I built a game command executer. Now it's quite easy to set up in-game events like when this is triggered, start a battle, and close the door. I will improve this going forward.
A new thing added was loot on the floor. Now I can create some loot around the level and the player will able to collect it.
See ya next time.