Posted April 16, 2026 by Springroll Games
- Fixed some of the premade passive scripts not removing their effect when players got KO'd.
- Stamina mode values are now saved as "f64" instead of "s32" to prevent possible math errors.
- "basic_dspec_earth_wall" now has a more accurate hurtbox.
- Projectiles, targetboxes, and windboxes now check if hurtboxes exist in the collision loop. This prevents the game from crashing if a hurtbox is destroyed in the middle of the collision loop.
- "hit_turnaround" will no longer turn around opponents if the launch angle is straight up or straight down.
- Changed copyrights to 2026.